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Game Rules

Game Rules

GroupGame TimeShot ClockBackcourt
G140 min24 sec8 sec
TimeoutsTimeout LengthHalftimeOvertime
530 sec1 min1 min
  1. Each game is 40 minutes, played in 4 quarters of 10 minutes each with a running clock; the clock stops only in the last 15 seconds of the first three quarters and the last 2 minutes of the 4th quarter. The break between quarters is 60 seconds. When the scorer’s table sounds the signal, players must return to the court immediately. If they have not returned, the scorer’s table will sound a second signal and start the clock (except in the last two minutes of the 4th quarter).
  2. Overtime is 1 minute with no timeouts; the clock stops after made baskets in the last 15 seconds, and the team leading at the end wins. Team and personal fouls from regulation carry over into overtime.
  3. Shot clock: 24 sec Backcourt time: 8 sec When the ball hits the rim, the shot clock resets to 14 seconds On a foul, if the shot clock is below 14 sec it resets to 14 sec; if it is above 14 sec, the remaining time stays the same.
  4. There are 5 timeouts per game: 2 in the first half and 3 in the second half. Unused timeouts may not be carried over to the second half. Each timeout is 30 seconds. When the scorer’s table sounds the first signal, players must return to the court immediately. If they have not returned, a second signal will sound after 30 seconds and the clock will start directly (except in the last two minutes of the 4th quarter).
  5. In the last 2 minutes of the 4th quarter, after a timeout, the team may choose to inbound from the frontcourt or the backcourt to start its offense.
  6. During timeouts and between quarters, if a team does not take the court after the scorer’s table sounds the signal, the referees will give a reminder the first time, a warning the second time, and a technical foul the third time. If the team still has timeouts available, the referees may charge one of the team’s timeouts before calling the technical foul; if the team still delays the game, a technical foul will be called.
  7. Each team must provide the player roster for the game and “photo ID documents” (national ID card, student ID card, National Health Insurance card, etc.) for the registered players 10 minutes before tip-off. All players must be registered with the league; no players may be added on the spot.
  8. Teams must wear uniforms (jersey + shorts) of the same style and color. Jerseys must have a number on the front; if the shorts have a number, it must match the jersey number. The league has full rights of interpretation, discretion, adjustment, and determination regarding game attire.
  9. If a player is not in proper uniform (e.g., without a jersey), 1 technical foul will be charged and the opponent shoots 1 free throw. (Each player counts as one technical foul, e.g., if 3 players forget their jerseys, that is 3 technical fouls.)
  10. A team must have at least 4 players to play. If a team has fewer than 4 players 10 minutes after the scheduled tip-off time, it forfeits and the score is recorded as 20 : 0. If a team is down to only 4 players available to play during the game, 1 technical foul will be charged and the game will continue 5 on 4.
  11. Standings are ranked by regular-season winning percentage from highest to lowest. If records are tied, the order is determined as follows: the winner of the head-to-head games ranks higher; if still tied or there is no head-to-head record, the team with the higher point differential across all games in the group ranks higher; when 3 or more teams have the same record, the team with the higher point differential in the games among those 3 teams in the group ranks higher; if the order still cannot be determined by the above procedure, it will be decided by a draw held by the organizer.
  12. Each team plays 8 regular-season games; if a team fails to show up for 3 games, its record for this season will not be counted in any calculation.
  13. For any rules and regulations not mentioned above, the league will follow the rules set by FIBA (International Basketball Federation).

Fouls & Free Throws

  1. If the offense is fouled while shooting inside the 3-point line, 2 free throws are awarded; if fouled while shooting beyond the 3-point line, 3 free throws are awarded.
  2. When a team’s fouls in a quarter reach 5, one free throw is awarded.
  3. Each player is allowed up to 5 personal fouls per game and must leave the game upon fouling out.
  4. Technical foul: the opponent is awarded 1 free throw; after the free throw, the game resumes with the team that had control of the ball or possession when the foul occurred.
  5. Unsportsmanlike foul: the opponent is awarded 2 free throws and possession, with the points credited to the fouled player.
  6. For any rules and regulations not mentioned above, the league will follow the foul and free-throw rules set by FIBA (International Basketball Federation).
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